GameJam - "Electric Odyssey"
You are an energy based life form who was trapped in an old space station. Navigate through the stations aging electrical systems in top-down mode, then inhabit the android workers bodies to move around in first person to explore the station and find ways to move forward.
Below, you can find my level design process for this level. You can play this game at: https://k-frick42.itch.io/electric-odyssey
Level Design Process
Step #1 - Level Design Document
This step of the process lets me orginally define what I need for the space and to define early goals for the player.
Step #2 - Quest Design
This step of the process lets me define the meaning of the level and general narrative flow. The original name for the game was AstroCore-1. We decided to switch the day we submitted.
Step #3 - Paper Prototype
This step of the process lets me flesh out the overall design / flow before going to the blockout stage in engine. Lots of change from the paper design to the final design. The biggest addition is moving the wired sections into walls, making it more realistic.